Developing
student’s higher order thinking skills (HOTS) is the main priority of the
teachers. To achieve this, teachers must conduct and implement activities that
would require student’s active participation. Higher thinking skills activities
are not only done in a traditional way but we also now have different
computer-based activities that can effectively cater the higher order thinking
skills of the students. These activities refer to the IT-based projects which
include the, resource-based projects, simple creations, guided hypermedia
projects and web-based projects. These may not totally address all the higher
thinking skills but these projects represent constructivist projects containing
the key elements of a constructivist approach to instruction, namely:
a.
The teacher
creating the learning environment
b.
The teacher
giving students the tools and facilities, and
c.
The teacher
facilitating learning.
With
the these IT-based projects, it is the students themselves who demonstrate
higher thinking skills and creativity through such activities searching for
information, organizing and synthesizing ideas, creating presentations and the
like.
I.
Resource-based
projects
These
refer to projects wherein the students gather and discover things
independently. Learners are the main source of the knowledge and teachers will
act as a facilitator. Learners are required to go beyond the textbook and
curriculum materials. Inquiry- based approach in used in these projects. The following
steps should be followed:
a.
The teacher
determines the topic for the examination of the class
b.
The teacher
presents the problem to the class
c.
The students
find information on the problem/solution
d.
Students
organize their information in response to the problem/solution.
II.
Simple creations
These
refer to projects that require student creativity in using software materials.
In developing software, creativity as an outcome should not be equated with
ingenuity or high intelligence. Creating is more consonant with planning,
making, assembling, designing, or building.
Creativity
is said to combine three kind of skills/ abilities:
a.
Analyzing
b.
Synthesizing
c.
Promoting
Five key tasks to develop creativity:
1.
Define the problem
2.
Brainstorming
3.
Judge the ideas
4.
Act
5.
Adopt
flexibility
III.
Guided
hypermedia projects
The
production of self-made multimedia projects can be approached in two different
ways:
1.
As an
instructive tool- such as the production by students of a power-point presentation
of a selected topic.
2.
As a
communicative tool- such as students do a multimedia presentation.
IV.
Web-based
projects
These
projects require students to create and post webpages on a given topic.
I
have experienced these IT-based projects during my IT class and in Edtech-1 and
2. During my IT class we were tasked to make projects such as brochure,
magazine, and PowerPoint presentations. In Edtech-1 we were asked to make
comics using Toondoo.com, make rubrics are Rubistar.com, Photoshop, and
electronic collage while in Edtech-2 we are asked to make our own BlogSpot.
Well, they were indeed very nice projects because it can develop your higher
order thinking skills since it entails creativity in planning and critical
thinking in making decisions. These projects also allow us to know better the
computer and to navigate the wonders of it with ourselves. It is indeed true
that these projects include discover and inquiry approach to learning. These
projects are also hands-on activities.
These
IT-based projects are the ways to develop higher order thinking skills because
these require student’s analytical, creative and critical thinking. As
educators, we should not give too much attention to low order thinking skills
because this will not result to meaningful and productive learning. I am very
amazed with how technology it works in the classroom because it will not only
make the learning active and productive but it can as well promote and develop
the HOTS of the learners which is very good because modern leaners give more
emphasis on personal and participative works and new digital learners simply
wish to acquire skills, knowledge and habits as windows of opportunity afford
them to learn. Also, digital learners prefer fun learning which is relevant and
instantaneously useful to them. Through the IT-based projects the needs and
interests of learners will be catered and hence will develop their higher order
thinking skills.
Through
the IT-based projects, I will create an innovative, useful, meaningful and creative
activity for my students to develop their higher order thinking skills that
will make them globally competitive and productive components of the society.
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